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| Awesome LoL champion idea! Dath, the Feral Child | |
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Ristaan
Posts : 4 Join date : 2011-05-23 Age : 40 Location : Manitoba, Canada
| Subject: Awesome LoL champion idea! Dath, the Feral Child Sat May 28, 2011 3:07 pm | |
| Q = Boomerang Club: Dath throws his boomerange at the target area, dealing damage in a half circle where he targets. This attack also adds a 10-40% slow to the target (10% at close rage, 40% at max range) 0-20% increased damage (0% at close range, 20% at max) And can be cast quicker in melee range (3 second cooldown in melee, 8 second cooldown at max range)
W = Feral Predator: Dath builds camoflagues out of any tall grass, fading to stealth after 3 seconds of no attacks. Apon leaving the grass, he remains stealth for 3/6/9/12/15 seconds, with his first attack out of stealth doing increased 25/50/75/100/125 true damage. If he is spotted and attacked while stealth, he will be suprised, stunning him for a second.
E = Flesh Eater: Dath enjoys eating the flesh of the dying, invigorating himself from the feast. Any time he deals damage to targets under 35% health, he will regain 2.5/5/7.5/10/12.5% of his total health. It has a 6 second internal cooldown. Passive: Dath gets excited from dying prey, increasing his movement speed and attack speed by 2.5% per nearby wounded minion, and 15% per nearby wounded champion.
R = Flailing Frenzy: Dath leaps and latches onto the target for 4 seconds, and begins to Flail. The teeth on his clothes lash out, damaging surrounding enemies for 200/300/400 per second for the duration of the flailing. Also, Enemy champions cannot target the person who was latched apon, only Dath apon their back. The victim still retains full control of their character, but cannot target Dath for the duration.
Passive = Feral Scent: Dath can catch the scent of his enemies, giving him stelth dectection that pulses around his body in a 250 range every 3/2/1 second (level 1/9/18), revealing terrain for 2 seconds. He can reveal invisible units and wards.
Lore to come, AD ratio's undesided | |
| | | Ephiastos
Posts : 6 Join date : 2011-05-30 Location : Austria
| Subject: Re: Awesome LoL champion idea! Dath, the Feral Child Mon May 30, 2011 7:50 am | |
| passive is imbalanced :>
./open discussion | |
| | | Hashishun Jury
Posts : 143 Join date : 2011-05-23 Age : 31 Location : Utah
| Subject: Re: Awesome LoL champion idea! Dath, the Feral Child Mon May 30, 2011 4:03 pm | |
| IMO seeing wards is too much, but enemy champs is a good idea | |
| | | Ristaan
Posts : 4 Join date : 2011-05-23 Age : 40 Location : Manitoba, Canada
| Subject: Re: Awesome LoL champion idea! Dath, the Feral Child Mon May 30, 2011 10:38 pm | |
| - Hashishun wrote:
- IMO seeing wards is too much, but enemy champs is a good idea
Could make it alot longer pulse with a shorter reveal time... it'd need to be balanced. | |
| | | Zdrastochye Staff
Posts : 43 Join date : 2011-06-17
| Subject: Re: Awesome LoL champion idea! Dath, the Feral Child Fri Jun 17, 2011 8:27 pm | |
| Stealth detection passive on champ will never happen, it adds value to a champion even if he had no other abilities. The rest is neat but the passive makes the whole champion unfeasible. | |
| | | guywithglasses
Posts : 17 Join date : 2011-06-11
| Subject: Re: Awesome LoL champion idea! Dath, the Feral Child Fri Jun 17, 2011 9:44 pm | |
| make the passive damage and slow around him every time he atacks. like damage (10+5xlevel) in a radius of 350 around him for 2 seconds every time he does a physical attack, and slows them in the range for 10-15-20% (1-7-13) it gives some type of anti-stealth, or at least something that affects stealth, while at the same not being an absolute counter to stealth. It also gives some lead for his abilities, esp. his ultimate. Another thing is to take away the stun if he is attacked while in stealth, totally unnecessary. Also, increase the melee cooldown of bone club to 4 seconds at melee and up to 8 seconds(max range) for a more balanced skill. The healing from flailing frenzy should be an active with a cd from 8-12 seconds and should deal more damage or give a disable on low health targets and the healing should be changed to somethign like 6/7.5/9/10.5/12%. The passive needs to be drastically decreased, as he will just be able to do random shit in team fights. Something reasonable like 1% per minion and 5/7/9/11/13% per champion, and double that allotted amount respectively if a minion or champion dies with a cap speed boost like 30/36/42/48/54%. Also, he should be able to be targeted as well as the one casted upon for the duration of his ultimate. You also need to reduce the damage, bc 800damage at lvl 6 is a 1-hit kill for most champions. Something lik 75/125/175 per second is reasonable, but 200/300/400 makes him unstoppable. It should also have another effect, such as some type of weakening stat, like 14/17/20% reduction on all their stats while under the spell. Just a suggestion. I like the idea and basis of the champion though, but the mechanics would be just too OP. | |
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